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发表于 2010-1-19 19:44:45
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替换为女mod的动作的方法
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从两位大大(NoWater. zzwtoby)的对话贴中得到启发,解决了沉船岛女mod潜水后贴图错位的问题。
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4 Y% K5 u6 X; L+ A2 r& ]以长腿mm为例
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1 {- P5 A$ U; F# ^heroName_26 {安洁莉卡}
0 H3 z+ G: q. p6 t) h/ NheroLastname_26 {•沙贝克}/ I3 G. T; v, N
heroNameGen_26 {安洁莉卡}* w- Y- {1 \8 b3 R
heroLastnameGen_26 {•沙贝克}1 N3 t+ e' I/ L- }6 `0 h3 E
heroNameDat_26 {安洁莉卡}
% Y# |& w, n% O( mheroLastNameDat_26 {•沙贝克}
& B7 T& m! x0 U5 ]+ |9 hheroFace_26 {0}
7 }& Q1 b# X7 |6 y# N: LheroModel_26 {BeatriceA}6 I o2 J# b# p* A
heroType_26 {Corsair}# m# [' }: a, b4 H6 ]8 Q- g x
heroNation_26 {Holland}
3 C7 W( [$ ^5 l1 ?) K( i% zsex_26 {skeleton}
6 Y ?/ r0 s3 i: _ N# ?4 s; canimation_26 {Angellica}. R# Y8 u5 n$ i5 L* j( M: D
hero_26( [/ J% m& s* p* A9 b9 P
U) ]% H4 |/ z# x7 v打开Program\ITEMS 下 items_utilite.c 文件
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if (pchar.questTemp.LSC == "toUnderwater" && _location.id == "FenixPlatform")- `! ]; z7 v' U! _4 f0 o
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if (pchar.model == "protocusto")
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bDisableFastReload = false;
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Locations.models.always.inside = "FenixPlatform";; X# V- x& i8 y, |$ A6 S1 [
pchar.model = pchar.questTemp.LSC.immersions.model;
D1 V: r3 g, g. {; x' ?+ c pchar.model.animation = "man";" \, w3 o `& W6 {
LocatorReloadEnterDisable("LostShipsCity_town", "reload58", false);
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5 _9 H% h& p% N4 R4 [& O DoQuestReloadToLocation("LostShipsCity_town", "reload", "reload72", "");
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替换为
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& t9 `) A: {- S! n if (pchar.model == "protocusto")
4 F) y* F. Y4 } { //耢屙?耦 耜圄囗漯?磬 眍痨?
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Locations.models.always.inside = "FenixPlatform";+ G8 v% z: ` g' e% M6 n
pchar.model = pchar.questTemp.LSC.immersions.model;# m/ x. q& H) @& a7 J8 U; w8 p6 G
pchar.model.animation = "Angellica";5 U" Z+ |# V! c$ z' X7 i
LocatorReloadEnterDisable("LostShipsCity_town", "reload58", false);
' R2 D7 v3 K/ p& ~ LocatorReloadEnterDisable("LostShipsCity_town", "reload73", true);
& b3 H! W3 z% i" A1 u DoQuestReloadToLocation("LostShipsCity_town", "reload", "reload72", "");
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即:用女mod的动作(Angellica)替换默认男主角的动作(man)。 |
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